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<div class="header">
  <div class="summary">
<a href="#pub-methods">Public Member Functions</a> &#124;
<a href="interfaceUnity_1_1MLAgents_1_1Sensors_1_1ISensor-members.html">List of all members</a>  </div>
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<div class="title">ISensor Interface Reference</div>  </div>
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<p>Sensor interface for generating observations.  
 <a href="interfaceUnity_1_1MLAgents_1_1Sensors_1_1ISensor.html#details">More...</a></p>

<p>Inherited by <a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1CameraSensor.html">CameraSensor</a>, <a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1RayPerceptionSensor.html">RayPerceptionSensor</a>, ReflectionSensorBase, <a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1RenderTextureSensor.html">RenderTextureSensor</a>, <a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1StackingSensor.html">StackingSensor</a>, and <a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1VectorSensor.html">VectorSensor</a>.</p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:aef68eb3f98b05b31a0bbee0ff016a012"><td class="memItemLeft" align="right" valign="top">int[]&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="interfaceUnity_1_1MLAgents_1_1Sensors_1_1ISensor.html#aef68eb3f98b05b31a0bbee0ff016a012">GetObservationShape</a> ()</td></tr>
<tr class="memdesc:aef68eb3f98b05b31a0bbee0ff016a012"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the size of the observations that will be generated.  <a href="interfaceUnity_1_1MLAgents_1_1Sensors_1_1ISensor.html#aef68eb3f98b05b31a0bbee0ff016a012">More...</a><br /></td></tr>
<tr class="separator:aef68eb3f98b05b31a0bbee0ff016a012"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aa2fd8d0109a94b4402481226fab67d38"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="interfaceUnity_1_1MLAgents_1_1Sensors_1_1ISensor.html#aa2fd8d0109a94b4402481226fab67d38">Write</a> (<a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1ObservationWriter.html">ObservationWriter</a> writer)</td></tr>
<tr class="memdesc:aa2fd8d0109a94b4402481226fab67d38"><td class="mdescLeft">&#160;</td><td class="mdescRight">Write the observation data directly to the <a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1ObservationWriter.html" title="Allows sensors to write to both TensorProxy and float arrays/lists.">ObservationWriter</a>.  <a href="interfaceUnity_1_1MLAgents_1_1Sensors_1_1ISensor.html#aa2fd8d0109a94b4402481226fab67d38">More...</a><br /></td></tr>
<tr class="separator:aa2fd8d0109a94b4402481226fab67d38"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a35984ee934a00afeec0a23b3ac676d85"><td class="memItemLeft" align="right" valign="top">byte[]&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="interfaceUnity_1_1MLAgents_1_1Sensors_1_1ISensor.html#a35984ee934a00afeec0a23b3ac676d85">GetCompressedObservation</a> ()</td></tr>
<tr class="memdesc:a35984ee934a00afeec0a23b3ac676d85"><td class="mdescLeft">&#160;</td><td class="mdescRight">Return a compressed representation of the observation.  <a href="interfaceUnity_1_1MLAgents_1_1Sensors_1_1ISensor.html#a35984ee934a00afeec0a23b3ac676d85">More...</a><br /></td></tr>
<tr class="separator:a35984ee934a00afeec0a23b3ac676d85"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aec0783b5a136e042adcc47bae4fe5291"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="interfaceUnity_1_1MLAgents_1_1Sensors_1_1ISensor.html#aec0783b5a136e042adcc47bae4fe5291">Update</a> ()</td></tr>
<tr class="memdesc:aec0783b5a136e042adcc47bae4fe5291"><td class="mdescLeft">&#160;</td><td class="mdescRight">Update any internal state of the sensor.  <a href="interfaceUnity_1_1MLAgents_1_1Sensors_1_1ISensor.html#aec0783b5a136e042adcc47bae4fe5291">More...</a><br /></td></tr>
<tr class="separator:aec0783b5a136e042adcc47bae4fe5291"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a372de693ad40b3f42839c8ec6ac845f4"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="interfaceUnity_1_1MLAgents_1_1Sensors_1_1ISensor.html#a372de693ad40b3f42839c8ec6ac845f4">Reset</a> ()</td></tr>
<tr class="memdesc:a372de693ad40b3f42839c8ec6ac845f4"><td class="mdescLeft">&#160;</td><td class="mdescRight">Resets the internal states of the sensor.  <a href="interfaceUnity_1_1MLAgents_1_1Sensors_1_1ISensor.html#a372de693ad40b3f42839c8ec6ac845f4">More...</a><br /></td></tr>
<tr class="separator:a372de693ad40b3f42839c8ec6ac845f4"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ad5e3028f0557ae6baaa7637ee7363232"><td class="memItemLeft" align="right" valign="top"><a class="el" href="namespaceUnity_1_1MLAgents_1_1Sensors.html#ad583e4111fa36e890e22d131c63f30f5">SensorCompressionType</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="interfaceUnity_1_1MLAgents_1_1Sensors_1_1ISensor.html#ad5e3028f0557ae6baaa7637ee7363232">GetCompressionType</a> ()</td></tr>
<tr class="memdesc:ad5e3028f0557ae6baaa7637ee7363232"><td class="mdescLeft">&#160;</td><td class="mdescRight">Return the compression type being used.  <a href="interfaceUnity_1_1MLAgents_1_1Sensors_1_1ISensor.html#ad5e3028f0557ae6baaa7637ee7363232">More...</a><br /></td></tr>
<tr class="separator:ad5e3028f0557ae6baaa7637ee7363232"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ac97112280cc4435c8df3c88070c839b4"><td class="memItemLeft" align="right" valign="top">string&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="interfaceUnity_1_1MLAgents_1_1Sensors_1_1ISensor.html#ac97112280cc4435c8df3c88070c839b4">GetName</a> ()</td></tr>
<tr class="memdesc:ac97112280cc4435c8df3c88070c839b4"><td class="mdescLeft">&#160;</td><td class="mdescRight">Get the name of the sensor.  <a href="interfaceUnity_1_1MLAgents_1_1Sensors_1_1ISensor.html#ac97112280cc4435c8df3c88070c839b4">More...</a><br /></td></tr>
<tr class="separator:ac97112280cc4435c8df3c88070c839b4"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>Sensor interface for generating observations. </p>
</div><h2 class="groupheader">Member Function Documentation</h2>
<a id="a35984ee934a00afeec0a23b3ac676d85"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a35984ee934a00afeec0a23b3ac676d85">&#9670;&nbsp;</a></span>GetCompressedObservation()</h2>

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<p>Return a compressed representation of the observation. </p>
<p>For small observations, this should generally not be implemented. However, compressing large observations (such as visual results) can significantly improve model training time.</p>
<dl class="section return"><dt>Returns</dt><dd>Compressed observation.</dd></dl>

<p>Implemented in <a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1VectorSensor.html#a15f2369f7b537b7800511dbbb3a6e78f">VectorSensor</a>, <a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1StackingSensor.html#a15f2369f7b537b7800511dbbb3a6e78f">StackingSensor</a>, <a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1RenderTextureSensor.html#a35984ee934a00afeec0a23b3ac676d85">RenderTextureSensor</a>, <a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1RayPerceptionSensor.html#a15f2369f7b537b7800511dbbb3a6e78f">RayPerceptionSensor</a>, and <a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1CameraSensor.html#a35984ee934a00afeec0a23b3ac676d85">CameraSensor</a>.</p>

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<h2 class="memtitle"><span class="permalink"><a href="#ad5e3028f0557ae6baaa7637ee7363232">&#9670;&nbsp;</a></span>GetCompressionType()</h2>

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          <td class="memname"><a class="el" href="namespaceUnity_1_1MLAgents_1_1Sensors.html#ad583e4111fa36e890e22d131c63f30f5">SensorCompressionType</a> GetCompressionType </td>
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<p>Return the compression type being used. </p>
<p>If no compression is used, return <a class="el" href="namespaceUnity_1_1MLAgents_1_1Sensors.html#ad583e4111fa36e890e22d131c63f30f5a6adf97f83acf6453d4a6a4b1070f3754" title="No compression.">SensorCompressionType.None</a>.</p>
<dl class="section return"><dt>Returns</dt><dd>Compression type used by the sensor.</dd></dl>

<p>Implemented in <a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1VectorSensor.html#a1989f63693837ace8d493fa6acadffa6">VectorSensor</a>, <a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1StackingSensor.html#a1989f63693837ace8d493fa6acadffa6">StackingSensor</a>, <a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1RenderTextureSensor.html#ad5e3028f0557ae6baaa7637ee7363232">RenderTextureSensor</a>, <a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1RayPerceptionSensor.html#a1989f63693837ace8d493fa6acadffa6">RayPerceptionSensor</a>, and <a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1CameraSensor.html#ad5e3028f0557ae6baaa7637ee7363232">CameraSensor</a>.</p>

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<h2 class="memtitle"><span class="permalink"><a href="#ac97112280cc4435c8df3c88070c839b4">&#9670;&nbsp;</a></span>GetName()</h2>

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<p>Get the name of the sensor. </p>
<p>This is used to ensure deterministic sorting of the sensors on an <a class="el" href="classUnity_1_1MLAgents_1_1Agent.html" title="An agent is an actor that can observe its environment, decide on the best course of action using thos...">Agent</a>, so the naming must be consistent across all sensors and agents.</p>
<dl class="section return"><dt>Returns</dt><dd>The name of the sensor.</dd></dl>

<p>Implemented in <a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1VectorSensor.html#ac97112280cc4435c8df3c88070c839b4">VectorSensor</a>, <a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1StackingSensor.html#ac97112280cc4435c8df3c88070c839b4">StackingSensor</a>, <a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1RenderTextureSensor.html#ac97112280cc4435c8df3c88070c839b4">RenderTextureSensor</a>, <a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1RayPerceptionSensor.html#ac97112280cc4435c8df3c88070c839b4">RayPerceptionSensor</a>, and <a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1CameraSensor.html#ac97112280cc4435c8df3c88070c839b4">CameraSensor</a>.</p>

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<h2 class="memtitle"><span class="permalink"><a href="#aef68eb3f98b05b31a0bbee0ff016a012">&#9670;&nbsp;</a></span>GetObservationShape()</h2>

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<p>Returns the size of the observations that will be generated. </p>
<p>For example, a sensor that observes the velocity of a rigid body (in 3D) would return new {3}. A sensor that returns an RGB image would return new [] {Height, Width, 3}</p>
<dl class="section return"><dt>Returns</dt><dd>Size of the observations that will be generated.</dd></dl>

<p>Implemented in <a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1VectorSensor.html#aef68eb3f98b05b31a0bbee0ff016a012">VectorSensor</a>, <a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1StackingSensor.html#aef68eb3f98b05b31a0bbee0ff016a012">StackingSensor</a>, <a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1RenderTextureSensor.html#aef68eb3f98b05b31a0bbee0ff016a012">RenderTextureSensor</a>, <a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1RayPerceptionSensor.html#aef68eb3f98b05b31a0bbee0ff016a012">RayPerceptionSensor</a>, and <a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1CameraSensor.html#aef68eb3f98b05b31a0bbee0ff016a012">CameraSensor</a>.</p>

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<h2 class="memtitle"><span class="permalink"><a href="#a372de693ad40b3f42839c8ec6ac845f4">&#9670;&nbsp;</a></span>Reset()</h2>

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<p>Resets the internal states of the sensor. </p>
<p>This is called at the end of an <a class="el" href="classUnity_1_1MLAgents_1_1Agent.html" title="An agent is an actor that can observe its environment, decide on the best course of action using thos...">Agent</a>'s episode. Most implementations can leave this empty.</p>

<p>Implemented in <a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1VectorSensor.html#a372de693ad40b3f42839c8ec6ac845f4">VectorSensor</a>, <a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1StackingSensor.html#a372de693ad40b3f42839c8ec6ac845f4">StackingSensor</a>, <a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1RenderTextureSensor.html#a372de693ad40b3f42839c8ec6ac845f4">RenderTextureSensor</a>, <a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1RayPerceptionSensor.html#a372de693ad40b3f42839c8ec6ac845f4">RayPerceptionSensor</a>, and <a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1CameraSensor.html#a372de693ad40b3f42839c8ec6ac845f4">CameraSensor</a>.</p>

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<h2 class="memtitle"><span class="permalink"><a href="#aec0783b5a136e042adcc47bae4fe5291">&#9670;&nbsp;</a></span>Update()</h2>

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<p>Update any internal state of the sensor. </p>
<p>This is called once per each agent step.</p>

<p>Implemented in <a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1VectorSensor.html#aec0783b5a136e042adcc47bae4fe5291">VectorSensor</a>, <a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1StackingSensor.html#aec0783b5a136e042adcc47bae4fe5291">StackingSensor</a>, <a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1RenderTextureSensor.html#aec0783b5a136e042adcc47bae4fe5291">RenderTextureSensor</a>, <a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1RayPerceptionSensor.html#aec0783b5a136e042adcc47bae4fe5291">RayPerceptionSensor</a>, and <a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1CameraSensor.html#aec0783b5a136e042adcc47bae4fe5291">CameraSensor</a>.</p>

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<h2 class="memtitle"><span class="permalink"><a href="#aa2fd8d0109a94b4402481226fab67d38">&#9670;&nbsp;</a></span>Write()</h2>

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<p>Write the observation data directly to the <a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1ObservationWriter.html" title="Allows sensors to write to both TensorProxy and float arrays/lists.">ObservationWriter</a>. </p>
<p>Note that this (and <a class="el" href="interfaceUnity_1_1MLAgents_1_1Sensors_1_1ISensor.html#a35984ee934a00afeec0a23b3ac676d85" title="Return a compressed representation of the observation.">GetCompressedObservation</a>) may be called multiple times per agent step, so should not mutate any internal state.</p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">writer</td><td>Where the observations will be written to.</td></tr>
  </table>
  </dd>
</dl>
<dl class="section return"><dt>Returns</dt><dd>The number of elements written.</dd></dl>

<p>Implemented in <a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1VectorSensor.html#aa2fd8d0109a94b4402481226fab67d38">VectorSensor</a>, <a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1StackingSensor.html#aa2fd8d0109a94b4402481226fab67d38">StackingSensor</a>, <a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1RenderTextureSensor.html#aa2fd8d0109a94b4402481226fab67d38">RenderTextureSensor</a>, <a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1RayPerceptionSensor.html#aa2fd8d0109a94b4402481226fab67d38">RayPerceptionSensor</a>, and <a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1CameraSensor.html#aa2fd8d0109a94b4402481226fab67d38">CameraSensor</a>.</p>

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<hr/>The documentation for this interface was generated from the following file:<ul>
<li><a class="el" href="ISensor_8cs.html">ISensor.cs</a></li>
</ul>
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